My Next Life as a Villainess Vol. 2
When a woman is reborn into an otome video game as the villainess, how can she play to win? At the age of eight, Katarina, a girl of noble birth in another world, has an accident that unlocks her memories of playing an otome game that's exactly like the life she's living now. There's one problem: she realizes that she's playing the role of the villainess, and only bad endings await her! What will it take for her to "break the game" and live a happy life?
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